Romero on 3D Nomenclature

While discussing the UE3 editor, some friends and I wondered where the term “brush” came from to describe the pieces of 3D geometry that make up the base mesh of... (more)

posted by monty · 13 Jan 2008

DM-Rankin Remake

A colleague of mine is working on a remake of the original Unreal Tournament map favourite DM-Rankin for UT3. He’s already sunk 150 hours into it, and it’s only one... (more)

posted by monty · 11 Jan 2008

Pre-fab Game Design

There is something missing from most modern games. I have written a lot about this, and spent a long time trying to understand it. The last time I visited a... (more)

posted by monty · 06 Jan 2008

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Levelling