Design Exploits
Sometime MMO designer Damion Schubert recently spoke to a team member on the Shadowrun Demo about the decision to make it an FPS. It turns out some of the demo’s more novel mechanics were inspired by common FPS exploits:
That’s right. Shadowrun is, for lack of a better term, a game that has incorporated wallhacks into it’s core gameplay. And the results of this ‘if you can’t beat ‘em, join ‘em’ mentality is so fascinating that every armchair designer should take this title for a swing.
posted by monty · at 4:44 am · filed under News