Quality-of-Life Issues In Australia
Builder AU have just covered the current debate raging about exploitation of employees within the games industry. The issue of staff morale and working hours was highlighted by former Blizzard producer Bill Roper during his keynote address at the Australian Game Developers Conference. While the EA situation is getting the most attention in the media, it appears some local Australian development companies are also guilty of neglecting employees’ rights in efforts to reduce costs and undercut foreign competition. I particularly enjoyed this quote from a developer now working in Canada:
“The usual justification for this being unpaid is that no game company could afford to pay overtime. That seems sloppy from my point of view - if you can’t afford to ask that from your employees, you shouldn’t ask it. This is business, not the buddy buddy happy hour.”
On the other hand, the difficulty of finding competent local talent may also serve to bolster the negotiating power of employees. Would Australian developers care to provide feedback on whether they are adequately compensated for overtime, or are we all headed down the path of EA-style deathmarches?
posted by bruce · at 8:15 am · filed under News
Is this a trick question or a trap?
I can certainly think of one such company that routinely exploits it’s employees with the throw away cop out of “That’s the way it is in the games industry”.
That combined with what amounts to management incompetence makes for some fun years of overtime.
They’re also in breach of the contract they forced us to sign. Which cleary states that time in lieu will be paid. Try bringing THAT up. It make for interesting conversation.
I find this bit of news interesting…