EQ2 vs WoW Opinions
We welcome our readers sending in reviews of new games, and Daakist has sent along his impressions of Everquest 2, comparing it unfavourably to the polish of Blizzard’s World of Warcraft…
After playing (or attempting to play) Sony’s latest release, Everquest 2, I am beginning to have serious doubts about the finished product of the game. Its playability has all the hallmarks of previous Everquest 1 expansions that caused so many disgruntled feelings through the player based community. Within a few short days of logging in and attempting poorly directed quests I am consistantly overcome with that similar feeling of sheer frustation reminiscent of my old EQ days.
The game definitely lacks polish. The zones are very bland. Antonica was just a big piece of green bitmap dotted with an occasional tree. This however is probably a blessing in disguise as the load up time from zoning into such an incredibly bland zone was long enough for a coffee break with time to spare. What the load up time would be if it was as visually full as a zone in say WoW would probably give me time for a shower and a sleep as well. This alone makes you severely wonder about the coding used in the development of the game. Such large loading times weighed against such a visually bland world makes you wonder just what you were waiting for.
Questing and zoning is definitely a big headache for this game, and the source of complete boredom and sheer time wasted frustration. The very fact that you cannot cross zones without going into very long load times makes you really consider having to do quests that require travelling outside of the zone you are in. Again this issue brings you back to coding and development concerns. After playing the WoW open beta (and note this is open beta versus a completed on the shelf to play game) the fluidity of travel became a great joy. The only time a screen ever loaded for me was when I entered the tram line that connects Ironforge to Stormwind. Other than that it was seamless travel from richly designed zone to zone, fully immersing you into the game. Having your travel rhythm hampered every time you pass through a gate or door takes away that feel. In fact to me it felt like I was being pushed back to the gaming stone-age where you have to wait for the game to catch up to you.
The quest system has the same vagueness of the original EQ where you are given a quest with no directions or clues as to where to find the NPC, zone or mob that you must face. Any real help or hints are once again left to the online community to paw together in the forums just like the ‘old days’ of EQ. The same can be said about the character development. Sony’s website has very little information or details about the character classes and what they can do. I was left choosing a class based on what I remembered from EQ 1, but considering this is supposedly a very different EQ world; more time should have been spent giving the player something to work from. Once more its left to the player based community to inform each other and educate each other with what they know about the classes.
Going to the Sony website is useless unless you wish to search the forums. The most amusing thing about that is again, it has a very high load time to bring up. For all their ground breaking visual technology it seems Sony has thought little about the average users pc capabilities or again, have a very poorly developed code.
Lag, uggh the big killer for any game, and EQ II has it in abundance. Entering even the smallest city zone for me guaranteed chug. I would hate to see what would happen in a raid knowing that in EQ I, to raid meant shutting down every extraneous graphic and function to avoid lag. My PC may not be cutting edge but it is still quite a high powered machine, yet even running it on high performance settings, travelling through a city zone would be a jaggy exercise of sheer hatred.
Once more this issue forces you to question the development of the game. Why produce a game that is meant to have all these visual delights that the average player must shut off to be able to play? It makes you wonder …what did I buy it for? I can’t use the realistic shadows, or the water reflections. Oh it has this graphic ability… oops no, lagging, shut that off. Maybe when the ability of PCs catch up with the technology used you may be able to appreciate it more and have a more ’seemless’ game, but then if that’s the case, why release a game that can’t be played fluidly with all its features now? Or again has it been rushed in its development and is baulked up with poor coding?
Oh my final advice is to forget tradeskills. Again it verges on realistic tedium to even make a steel bar, i would hate to make a suit of armor. Not only that but knowing what items you need to be able to craft an item are again left for the players to try and work out and there is no clear cut guide to anything in the game.
Some players may say that they prefer not being ‘hand fed’ in a game. But after playing WoW I enjoy knowing exactly what I need to craft ‘x’ item. I still have to acquire the items myself, its just good knowing WHAT items I need. Oh and the other joy with crafting in WoW…no failures. Thats right, no more expensive or rare components lost because you fail to craft something thats well within your capabilities.
After playing the 2 latest MMORPGs to hit the market I can now fully appreciate the time and the wait that came with the development of WoW. It’s by far a much more smoother, polished and complete world than EQ II and has a more immersive feel about it. Most importantly it’s fun, which is what a game should be all about. Frankly, in my opinion, going from WoW to EQ II, even though they both are latest release games, feels like I am stepping back in the MMORPG genre to something of the old days of PC games and not moving forward into something new and wonderful.
posted by bruce · at 5:20 pm · filed under MMO Games
surely, if EQ2 is such crap, wouldn’t the smart thing to do is, cut your losses, dump it and move on? If WoW is so much better, what’s holding you back? There’s a ready made alternative.