Oz Industry Bemusings

Krome Studios Director John Passfield has served up a small spanking to the Australian press in his latest Game Musings. John bemoans the lack of recognised voices within the industry, and vents some frustration at the way local gaming press consistently prefers overseas “stars” to it’s own countrymen. This recently resulted in the obtuse situation where Australian GamePro magazine interviewed an American and a Brit for insight into the Australian games industry (!). John’s point is a good one, but (as he acknowledges) it has another side…

It is unreasonably difficult for local press to get much out of Oz games companies in the way of press, comment, or opinion. Believe me, we’ve tried for years with very mixed success. Webpages often aren’t updated, most blogs have little to say on the industry, noone knows anything about .plans, and emails are rarely answered. I used to check every company site every night, then every week, then every month, and then I gave up. There are exceptions, but they are few in comparison.

The reason many overseas companies get media coverage is because they understand the importance of consistent, informative updates, and accessible information. It doesn’t have to be anything contract endangering, it just has to be something. A major online site ran a series a few years ago on “developer desktops”, showing screen grabs of what particular developers’ desktops looked like. Players eat that stuff up, and international games sites link it without thinking. We tried to produce the same thing focusing on Oz developers, but didn’t receive one response. Five minutes of time could have netted major links, yet we could raise no interest. I don’t know if it’s because companies can’t afford the staff, are too busy to spare the time, or simply have not discovered the internet, but for technology savvy people they are generally - and bewilderingly - bad at utilizing web-based PR.

I suspect there is another reason companies are reluctant to spend time talking to local media: the real money and opportunity is overseas. If Blues News, IGN, Gamespy, Voodoo Extreme, or any of the other major international games news sites sent an email requesting details for press, you can be sure the replies would be prompt and complete. That’s understandable. But the major online players aren’t specifically interested in a small (or even a large) Oz start up when they can fill space with another snippet from John Carmack on the lastest Doom 3 tech. The big sites aren’t interested, and the smaller sites aren’t considered. That’s a self-imposed and totally unecessary bind.

And here is where I think many Oz companies miss the point of the internet. It doesn’t matter where the information is, as soon as it’s online, it’s picked up by scores of search engines and exposed to the world. Everything on the internet is worldwide. By snubbing local media, companies are closing the door on a very good chance of international exposure. BigKid got new Australian content linked on Blues and VE many times, and we’re just one small hobby site. There are now many others who would jump at the chance to post anything local industry offered, even if it was a meagre company website update. All developers have to do is come to the party.

There is free and enthusiastic games press going begging in this country, and ironically it seems most of the people willing to take advantage of it are not Australian. If local industry is lacking recognizable voices, the companies themselves must shoulder at least some of the blame. The good news is that they also hold the power to change it.

posted by monty · at 1:49 pm · filed under Editorials

 

5 Comments (RSS)

Here here! Well said.

 SilentButDudely 4 years, 9 months ago

Small companies may not have the time to fawn over local journos but there’s nothing stopping locals reviewing the games of the locals when they come out.

I therefore look forward to reading this site’s review of The Adventures of Jimmy Neutron: Boy Genius- Jet Fusion. An honest one since Splash originally designed it before he went all HO scale.

A few bigkidders have a copy, I believe.

Also, I don’t believe I read much about the Aussie games at E3. Seems that articles about HL2, Doom 3 and some Korean MMORPG’s seemed to dominate about 90% of local coverage.

I don’t think I could rightly review Jimmy, seeing as I work for the company that made it and played it throughout it’s production :) I’m curious as to why you would have chosen that one to make your point too, considering the other games Krome has made…

As for Oz games at E3, I saw only a few, and one of them was Ty. The others were early builds and didn’t show much (from memory - if you’ve ever been to E3 you’ll understand why it’s hard to remember). The Australian presence on the floor was actually fairly small, and was more about making business connections than showing off games.

Noone is asking for companies to "fawn over local journos". That’s actually a pretty unfair (and intentionally argumentative) take on what I’ve said. I’d be happy for irregular website updates. How many Oz games come out a year? Certainly not enough to fill more than a few pages on a site like this with release information and reviews. But the companies making the games are doing new stuff every day, and missing out on loads of free press and the chance to create fan communities around themselves by simply talking about it.

The US companies are great at doing this - take a look at id software for a group of guys who have harnessed the web and the online community and taken it to a completely new level. Everything they did in the early years revolved around the web. They were the ones who turned .plan updates into things worth reading (fans devoured every word as soon as they were written). They released Doom as shareware. They continue to utilize .plans and online forums. The reason they do this is they understand it is the best way to get to their most loyal fan base, and there is an army of amateur and professional journalists chaffing at the bit to do all the PR work for them. All they have to do is *release some information and make it accessible*. The web will do the rest for them.

Answering emails is a good idea too. Not many people have the time, resources, or dedication to phone every developer regularly (as Rob did for a while). Emails happen at everyone’s convenience. I can’t understand why it is so hard to use them.

And that’s all I (and I think you’ll find a lot of other Australian games journalists) am asking for. And please understand, I’m not saying this for my sake because I want something for BigKid. We do this out of love and interest in seeing the Oz industry grow. Developers giving out regular information are helping themselves, not us (ie. the local press).

There are a few Oz companies who have been fairly good, on and off, and they have gotten most of the press as a result (Auran, Eyecon, Ratbag, Microforte etc.)

Really, the best thing to do to raise awareness of the local industry is for companies to make great games. But that’s another thread on its own :)

It seemed to me at E3 2002, that most of the Australian companies seemed to be there as part of the Victorian Government’s lot. Whilst it was great to see them, we definitely need more coverage. And also hit other shows such as GDC and GenCon to build up a reputation and attract more international media attention.

I’ve been working with US based media organisations for many years now, but haven’t really focussed on the Australian scene as such. Although, as someone working within the gaming industry as well as in the media, I should try and find a job closer to home heh. One thing that the US companies do have over the Australian ones, is the emphasis on Community. Most of them employ at least one person and some whole departments, just to cater to building up their reputation and fanbase.

There are hundreds of gaming news sites out there, but I have seen very few Australian ones. Ausgamers caters more to a certain genre of game, rather than the whole. BigKid gives great relevant industry information and on games as well, which I love. Can someone reccommend some Aussie sites for me to hit up?

Sumea is the best Oz developer site there is now. If it’s not there, it doesn’t exist ;)

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