<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/1.5" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Massively Multiplayer Mulling</title>
	<link>http://www.bigkid.com.au/2003/11/15/massively-multiplayer-mulling/</link>
	<description>Games news &#038; reviews, Australian game developers</description>
	<pubDate>Fri, 09 Jan 2009 04:07:15 +0000</pubDate>
	<generator>http://wordpress.org/?v=1.5</generator>

	<item>
		<title>by: bruce</title>
		<link>http://www.bigkid.com.au/2003/11/15/massively-multiplayer-mulling/#comment-2555</link>
		<pubDate>Sat, 15 Nov 2003 23:08:07 +1000</pubDate>
		<guid>http://www.bigkid.com.au/2003/11/15/massively-multiplayer-mulling/#comment-2555</guid>
					<description>Interesting development in this genre...


&amp;quot;Changes to Second Life's Terms of Service now recognize the ownership of in-world content by the subscribers who make it.&amp;quot;

&lt;a href=&quot;http://biz.yahoo.com/prnews/031114/sff013_1.html&quot; rel=&quot;nofollow&quot;&gt;http://biz.yahoo.com/prnews...&lt;/a&gt;


What I don't understand is... if they recognise property rights for these in-game objects then they must necessarily compensate the owners if/when the game is ultimately shut down. Seems like they're opening up a world of legal and financial hurt.. if the move isn't just a stunt.</description>
		<content:encoded><![CDATA[	<p>Interesting development in this genre&#8230;</p>
	<p>&quot;Changes to Second Life&#8217;s Terms of Service now recognize the ownership of in-world content by the subscribers who make it.&quot;</p>
	<p><a href="http://biz.yahoo.com/prnews/031114/sff013_1.html" rel="nofollow"><a href='http://biz.yahoo.com/prnews&#8230;' rel='nofollow'>http://biz.yahoo.com/prnews&#8230;</a></a></p>
	<p>What I don&#8217;t understand is&#8230; if they recognise property rights for these in-game objects then they must necessarily compensate the owners if/when the game is ultimately shut down. Seems like they&#8217;re opening up a world of legal and financial hurt.. if the move isn&#8217;t just a stunt.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: monty</title>
		<link>http://www.bigkid.com.au/2003/11/15/massively-multiplayer-mulling/#comment-2556</link>
		<pubDate>Sun, 16 Nov 2003 10:57:07 +1000</pubDate>
		<guid>http://www.bigkid.com.au/2003/11/15/massively-multiplayer-mulling/#comment-2556</guid>
					<description>Yeah, that stuff is all a little bizarre and I don't quite understand where they are heading. I also don't necessarily think that is what is going to make better online games. IMO, the best thing they can do is make it so the &amp;quot;terms of ownership&amp;quot; extend over the IP (Intellectual Property), not the actual ingame assets. So the player owns the idea, not the model(s). That way when the game shuts down, noone loses.
</description>
		<content:encoded><![CDATA[	<p>Yeah, that stuff is all a little bizarre and I don&#8217;t quite understand where they are heading. I also don&#8217;t necessarily think that is what is going to make better online games. IMO, the best thing they can do is make it so the &quot;terms of ownership&quot; extend over the IP (Intellectual Property), not the actual ingame assets. So the player owns the idea, not the model(s). That way when the game shuts down, noone loses.
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
