Lords of Everquest Demo

I cringed when I first heard Sony was making an RTS set in their Everquest world (380MB). EQ is not the most original or eloquently constructed fantasy IP on which to hang more games, especially those from another genre. Star Wars may have spawned a plethora of bad games, but it is at least a compelling universe. Norrath is an uneven conglomerate of borrowed and plagiarised fantasy ideas, lacking any charm of originality. I smelled a marketing decision based on Sony IP, which had nothing to do with games and everything to do with money.

And I was right. However, Lords Of Everquest is still a pretty good looking game.

.. and here's how this spell should have looked in EQ.

Warcraft 3 players are going to cry “rip off” as soon as Lords boots up. The game focuses on heros, has troops that level up and increase in power and ability as they do so, and has a look and feel obviously modelled on WC3. They should actually be crying “rip off” in honour of Warlords which was robbed blind by WC3 without so much as a tip of the hat, but no matter. True to form Sony Online Entertainment has taken all the good ideas from other games and smoothed them into their own.

But what it lacks in integrity, LOE almost makes up for in quality. The demo at least is a solid, classy piece of work. The artwork and effects are both top notch, and the interface is smooth and intuitive. Everquest players will also get a kick out of recognising not only the troop and enemy types, but also how they work, and how the conflict sits into EQ lore. The Iksar necromancer in the tutorial looks and sounds just like one from EQ, and even gets to summon a skelly pet. Disturbingly, the water in LOE looks infinitely better than the water in EQ which still looks like ass despite the MMORPGs recently DirectX 9 overhaul.

I’m not an RTS player as a rule, and I haven’t seen so much of WC3 that the aggravation from all the big and little plagiarisms in LOE force me to delete it in disgust (as some of my workmates have). I don’t like the premise for the game, I don’t like the transparent grab for IP power it obviously is, and I sure don’t like SOE moving into other genres (best to keep the nastiness confined I’m thinking). But on a cursory view at least it’s hard to fault it. Lords of Everquest may be a much stronger contender in the glutted RTS genre than many expected.

posted by monty · at 3:31 pm · filed under Reviews

 

3 Comments (RSS)

Lords of Everquest definately borrows heavily from Warcraft 3, more then it does from the EQ IP. It is however an extremely cutdown version. LoE can only be played as two races, that each seem to have exactly the same units with different models. Varying only in what heros are available, and what spell the casters cast. WC3 races on the other hand are a mixture of units divided losely into tiers with vastly different abilities, but somehow managing an overall balance.

It feel alot more like C&C once you get into the combat. You can attack move in, and setup your units before hand so the heaviest take the brunt, but soon as they clash, it’s over and you either overpower, or rebuild. I didn’t actually lose any units myself, so the demo might have just trivialise that aspect of the game (what I think is the most important) to show off the eye candy..

There is no question that the graphics of LoE is impressive when compared to EQ. Despite how far ahead of EQ it is graphically, WC3 is further. The interface I found bulky, getting in the way a little too much. The characters and landscapes look good however, but once in combat it’s hard to see what’s going on .. not that it matters since it’s over so fast.

I can’t see it being a major compeditor to Warcraft 3 however, atleast not in the multiplayer aspect. It’s like comparing Checkers to Chess, and lets face it, blizzard has Battle.net. Single player might be a completely different story however, and it probably stands to sell alot of copies to existing WC3 players, and EQ players alike, just for the curiousity value.

Doesn’t it seem like a little bit of an IP war though. Blizzard moves in on SoE in the MMORPG market, where EQ is clearly dominating. In return SoE moves in on the RTS market. The difference seems to be quality of product. If your a MMORPG addict like myself, then you’ve probably already been infected with the World of Warcraft hype. I’d wager SoE is especting WoW release to be the silver bullet that brings down it’s near immortal EQ. They might be banking a little too much on EQ2 being a success too. Don’t know how most people feel, but I’m not even interested enough to read about it ;)

First off Kopf, there are alot more than two races, in fact, all of the races that appear in EQLive (15) are in LoE. I assume what you meant is 2 factions, but even that’s not true. There are actually 3 seperate, playable factions in LoE. Most of your assumptions of the game are fairly innacurate as to the new info available on the game. I found all of the units to be well thought out and designed, and each unit has at least one unique special ability or spell. I have played all 3 demos, and to be perfectley honest, LoE is looking great. I for one am anxiously awaiting it’s release. I, for one am not some fanboy, and even though I loved WC3, I won’t knock something before I try it just b/c WC3 was a great game. Loyalty is one thing, ignorance is another.

I give the author of this article credit however, for at least being able to see some of the bright spots of this game, despite his obvious contempt for SOE. He calls Everquest all types of unflattering names, and yet it STILL has hundreds of thousands active players. Obviously SOE is doing something right huh? I will agree that EQ is lacking in a few areas, but you must keep in mind the game is now 6 years old. Come on Monty, how can you be so harsh to a game that is 1. Quite Old and lacking many of the advantages todays game makers have, and 2. It has been around for 6 whole years making it one of the longest played, and most succesful games ever made.

And I for one am quite tired of hearing about how WoW is going to be the mesiah to MMO’ers. Yes, the game looks great, yes it is being made by a company with a great track record, yes I am looking foward to it. NOW, how many games have LOOKED awsome before they came, and when they did the product was horrible. I am not saying this is the case with WoW, just aying to be careful. I, for one, have waited anxiously for that next gen MMORPG for awhile, and been disapointed by each one of them that came along touting it’s greatness. Watch how fast people will switch to saying they just KNEW how bad WoW was going to be if it flops.

I didn’t say EQ was a bad game. It is actually thus far overall the best game I have ever played by a fair margin. Any contempt I have is for SOE and their bastardization of the game it inherited from Verant. SOE’s brutal customer service has alienated me beyond objectivity I’m afraid, and I will never again touch one of their games. There are some fine people that work for SOE, but the company itself is mercenary in the extreme.

The background of EQ was always pretty dodgy though. That is what I was criticizing. I said the same thing about Diablo, which has a truly awful story, yet it is still one of my favourite games of all time.

I too hope WoW will live up to its promises, but acknowlege it may not. We’ll see :)

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