Army Philosophy

An interesting opinion posted on the SMH about America’s Army asks “can a mass game-fan base translate into a mass fan base for war?”, speculating about the motives behind the US army’s first foray into the gaming market. The question posed is whether “politicians and interest groups [should] be kicking up a fuss” about what the author sees is an idealogical propaganda tool. If she’s worried about the US$7m spent to make the game, however, it’s worth noting that the US military budget is somewhere north of US$360 billion.

The author sees an opportunity to culture-jam the Army’s agenda via mods “to reveal “the deeper truth” behind the actions of the US war machine”. It would be interesting to see some levels released that allowed users to re-enact great US war crimes of their past.

The author also applauds the US Army for using games as more than just making money:

But I have to salute the United States Army as well, for being the first major public institution to recognise the video game as an important cultural medium. It has approached the game as a conduit for ideas, not merely the basis of a profitable industry.

Frightening as it is, America’s Army shows the world how the video game has opened up a there-for-the-taking cultural space we neglect at our peril.

Interesting thoughts.

And, as usual, Penny-Arcade have the last word.

posted by devo · at 2:20 am · filed under News

 

5 Comments (RSS)

I suppose they spend most of the rest of that $360 billion on military hardware. Now THAT’s worrying.

Unfortunately, the article doesn’t exactly read as the author intended. I don’t expect politicians to bat an eye at the fact that AA might be propaganda. The ‘kicking up a fuss’ comment was actually meant in reference to something else. Here’s that para before it was edited:

“One might expect politicians and interest groups to be kicking up a fuss. After all, parents of slain Colombine High School students launched lawsuits against the game developers, decrying the brainwashing effects of hours spent shooting virtual weapons from a first person point of view.
Will parents sue the developers of this game, the United States Army? Or is their game somehow acceptable because the kids aren’t just learning to love violence, they’re learning to “defend freedom”?
It makes sense that the America’s Army logo incorporates the slogan “Defend Freedom”. Bush has used the phrase in practically every speech since September 11. Like Bush’s rhetoric – his narrative about an eternal war waged between the forces of ‘fear’ and ‘freedom’ – the Army’s computer game is a weapon honed for fighting their war on the ideological front.”

Now.. if I wrote the article it would start something like this.

Budget Breakdown.

4.5 million: Pizza, Beer and Softdrinks.

2 million: Fell behind the couch.

.5 million: Hiring a crack team to counterfeit Ghost Recon and Op Flashpoint, Hybridise them, change weapon accuracy, add breathing and then remove any reliability in the net code.

Arrgs.. I can’t believe this game cost 7 million to make.

Hm, that’s interesting - where did you get the full quote from ?

I agree about politicians not caring one bit - even encouraging it, as they seem keen so send as many people to war as they can. Helps the unemployment figures I guess. But the comment makes a lot more sense in the context of the full quote you posted.

From the US Army press comments/statements i have read, I got the picture that they were not hiding the fact that AA was a propaganda and recruitng tool.

It’s an interesting point the writer raised about doing mods to AA which show other sides of war.
How would the US Army and indeed the US government react if someone did a pre-emptive invasion of Iraq mod that allowed the player to play as an Iraqi, or a kurdish freedom fighter ? (sorry, I forgot, the US calls them terrorists these days)

How about a mod that dealt with atrocities, or just plain controversial military actions that the US has been involved in.

If the mod has something to offer in terms of gameplay, it could become quite popular, since I am unsure that political opinions alone will be enough for people to play a mod.

And if a anti-US propaganda mod becomes popular, what forms of censorship, suppression and co-ercion would the US army or government try?

Interesting to see if their propoganda tool can be turned against them.

JL

I guess you could say I’m pretty close to the source :)

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