Murder Simulators
Do videogames contribute to the school killing nightmares that have happened over the past few years, or are they free of blame. A very provocative interview posted at a site called “Executive Intelligence Review” interviews Lt. Col. David Grossman (Ret.) who is convinced that violent video games are nothing more than murder simulators.
Grossman posts some impressive credentials, and makes some valid points, but unfortunately many of them are negated for me by his insistent use of rhetoric and sensationalism. Repeating soundbites like the aforementioned “murder simulators”, “pathological play phenomenon” and “the skill and the will to kill” may look good in headlines but it comes across as inflated outrage bluster.
His key argument seems to be that this kind of mass killing by children has never happened before, despite ready access to weapons capable of this kind of event for many years. The differentiating factor is that children are now able to access ‘training’ applications in the form of videogames - Counterstrike and arcade shooters are singled out:
This boy had to be getting his training, and I’ll bet you anything he was getting his training from the video games. There is some video arcade, somewhere, where this kid hung out, day, after day, after day, and rehearsed.This kind of game, Grossman argues, allows people to pick up a real gun, and be much more prepared to shoot it than they would otherwise be. They have detached themselves from the act of killing a human to just hitting a target, similar to the kind of training soldiers have done post WWII:
The weapon, the skill, and the will to kill. The video games provide two out of three. The murder simulators should be restricted, every bit as much as the guns should be restricted.The solutions he offers are along the normal lines - censorship, restricting access, and government intervention into the videogame industry. Unfortunately Grossman doesn’t address what happens to people once they turn 18 and suddenly get access to all of this stuff. And, funnily enough, the final conclusion he reaches is exactly that of the pro-videogame lobby - that it is the responsibility of adults to monitor what their children are playing:
If you don’t fill their character, the media will. And if we neglect our responsibility to teach character to the children, then the television industry does. And what Hollywood teaches our children is not what we want. Hollywood teaches the children that violence is good, violence is needed.The interview is quite long and involved, and it’s a mutual backslapping club with the interviewer, but worth a read to see where the anti videogame lobby is coming from. Thanks to red5 for the link.
posted by devo · at 8:56 am · filed under Editorials
I’ve spoken to ppl about this a fair bit in the past. It’s nearly on the same list of things not to talk about that currently includes, Religion, Politics, oh and not to forget Brad and Jen.
Studies will only find that MEDIA may or may not effect ppl. It really comes down to the person. So perhaps there needs to be a system of judging, similar to a breath test.. Where kids have to blow into a tube, if the test comes out Blue then they are more then likely not going to kill ppl if they play a murder sim (pfft). I think the age limitation on censorship is close to being correct. For instance, playing supersmash Bros Melee with my Girlfriends daughter, usually ends with her throwing the controller screaming and proceeding to beat me up. But I think this is more over being a loser, but this is an effect of the game. Had I not played the game this would not happen. Then again had I played Wiggles Pick a pair or endless other card, board or sport games and won then I would more then likely get beaten up for it and a quick tantrum.
It just comes back to the person and the personality. I remember being younger and getting cheezed off at losing. Anger and Viloence of types is an outlet for frustrations created by these games. Until you get to an age where you can control it. Again this is my experience. So I’m sure there a millions who did not get one bit peterbed when they lost three lives in a row in Galaga because of a crappy spawning position.
I’m sorry to say that the guy is wrong, as he seems highly decorated and intelligent. But I will have to direct him to an article in which a GAMER, who had played so called murder sims, went through Australian Defence Force Boot Camp Kepooka. This person based on his theory should have been mentally prepared as a killing machine. Wrong.. He wasn’t even a marksman no offense intended Trog, the army made him into a killing machine. Not games. I’m not best mates with Trog but I’m sure he has been playing games for a long time. Check out his engrossing article http://www.ausgamers.com/?agn=features&id=529479
I guess this gent would play FS2002 and instantly put it down because he saw it as a “terrorist simulator”.
Anywhoo I could 0.02c on about this forever and a day. Games are Games. I mean they don’t call Rugby or Gridiron “Simulated Mugging”. Frigging leave games alone. And the people who are too stupid to find a living doing anything but finiding a way to bring down an industry that is bigger then Hollywood, might want to have some solid proof. That person needs to ask themselves what kind of MEDIA is influencing them to hang the games industry out to dry?