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	<title>Comments on: NWN Server Ping Fix</title>
	<link>http://www.bigkid.com.au/2002/07/08/nwn-server-ping-fix/</link>
	<description>Games news &#038; reviews, Australian game developers</description>
	<pubDate>Wed, 10 Mar 2010 19:02:37 +0000</pubDate>
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		<title>by: Technomancer</title>
		<link>http://www.bigkid.com.au/2002/07/08/nwn-server-ping-fix/#comment-1097</link>
		<pubDate>Tue, 09 Jul 2002 07:33:31 +1000</pubDate>
		<guid>http://www.bigkid.com.au/2002/07/08/nwn-server-ping-fix/#comment-1097</guid>
					<description>Don't mean to be pedantic but ... to be precise the addition of the entry into the hosts file will cause the name nwmaster.bioware.com to resolve to your local machine address (127.0.01) not stop it from finding the server as stated :-)</description>
		<content:encoded><![CDATA[	<p>Don&#8217;t mean to be pedantic but &#8230; to be precise the addition of the entry into the hosts file will cause the name nwmaster.bioware.com to resolve to your local machine address (127.0.01) not stop it from finding the server as stated :-)
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		<title>by: booker</title>
		<link>http://www.bigkid.com.au/2002/07/08/nwn-server-ping-fix/#comment-1098</link>
		<pubDate>Tue, 09 Jul 2002 23:42:22 +1000</pubDate>
		<guid>http://www.bigkid.com.au/2002/07/08/nwn-server-ping-fix/#comment-1098</guid>
					<description>&quot;From a certain point of view...&quot;

If you consider nwnmaster.bioware.com the server then you're right.  But it's really just an alias for the real server at some IP address.  So by re aliasing it to 127.0.0.1 you are stopping nwn from contacting the real server.  It hits the dead end at 127.0.0.1 thinks the server is down or unreachable and moves on.

Point being, it stops contact with bioware during normal play.  

You wont be able to play online though, until you allow them to validate your purchased copy of the game (I assume).</description>
		<content:encoded><![CDATA[	<p>&#8220;From a certain point of view&#8230;&#8221;</p>
	<p>If you consider nwnmaster.bioware.com the server then you&#8217;re right.  But it&#8217;s really just an alias for the real server at some IP address.  So by re aliasing it to 127.0.0.1 you are stopping nwn from contacting the real server.  It hits the dead end at 127.0.0.1 thinks the server is down or unreachable and moves on.</p>
	<p>Point being, it stops contact with bioware during normal play.  </p>
	<p>You wont be able to play online though, until you allow them to validate your purchased copy of the game (I assume).
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		<title>by: Technomancer</title>
		<link>http://www.bigkid.com.au/2002/07/08/nwn-server-ping-fix/#comment-1099</link>
		<pubDate>Wed, 10 Jul 2002 02:03:56 +1000</pubDate>
		<guid>http://www.bigkid.com.au/2002/07/08/nwn-server-ping-fix/#comment-1099</guid>
					<description>Okay I see what your getting at, just one question though if NWN can't ping nwmaster.bioware.com wouldn't that cause it to think the server is down anyway? 

I wonder why when using NWN in LAN mode that the program tries to ping an internet address anyway ... maybe its some sort of licence checking mechanism ?</description>
		<content:encoded><![CDATA[	<p>Okay I see what your getting at, just one question though if NWN can&#8217;t ping nwmaster.bioware.com wouldn&#8217;t that cause it to think the server is down anyway? </p>
	<p>I wonder why when using NWN in LAN mode that the program tries to ping an internet address anyway &#8230; maybe its some sort of licence checking mechanism ?
</p>
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		<title>by: booker</title>
		<link>http://www.bigkid.com.au/2002/07/08/nwn-server-ping-fix/#comment-1100</link>
		<pubDate>Thu, 11 Jul 2002 00:08:17 +1000</pubDate>
		<guid>http://www.bigkid.com.au/2002/07/08/nwn-server-ping-fix/#comment-1100</guid>
					<description>I'm sure it's a license checking mechanism, and that's probably all it does...  ie send your license key in for verification.

But the security conscious don't like programs calling home whenever they feel like it.  :D</description>
		<content:encoded><![CDATA[	<p>I&#8217;m sure it&#8217;s a license checking mechanism, and that&#8217;s probably all it does&#8230;  ie send your license key in for verification.</p>
	<p>But the security conscious don&#8217;t like programs calling home whenever they feel like it.  :D
</p>
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		<title>by: monty</title>
		<link>http://www.bigkid.com.au/2002/07/08/nwn-server-ping-fix/#comment-1101</link>
		<pubDate>Thu, 11 Jul 2002 13:54:38 +1000</pubDate>
		<guid>http://www.bigkid.com.au/2002/07/08/nwn-server-ping-fix/#comment-1101</guid>
					<description>... and requires a private LAN to be connected to the internet. Crazy.
</description>
		<content:encoded><![CDATA[	<p>&#8230; and requires a private LAN to be connected to the internet. Crazy.
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