id Chat

Not meaning to be an id Software or Gamespy pimp, but Gamespy.com have an interview with some of the developers working on Doom III which covers some fascinating details about the game’s powerful collision detection system. Jan Paul van Waveren who created the bot code for Q3 Arena (inbetween commuting between his home in the Netherlands and the US while finishing his double degree and a physics thesis), talks about his ground breaking physics engine which tracks individual bullets in real time (ie. it doesn’t just calculate where each projectile probably hits, it generates actual polygon models and moves them at several thousand kilometres per hour through the scene until they strike something). Doom tools programmer Robert Duffy also talks about how the engine takes the high detailed polygonal models and textures and renders them down for game time. No more careful polygon budgets for this game - modellers and artists who mod the Doom engine are going to have to get used to working with 1 Miliion+ poly models (!!)
Gamespy id Chat

posted by monty · at 3:26 pm · filed under News

 

2 Comments (RSS)

LOL monty… the term they used was telecommuting
ie. he worked from home via something called the internet.

Amazing what workers can do with technology these days innit? :P

Oh yeah, like there’s a difference…

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