Anti-Online Cheating War
If you’re among the power trippers who have been spoiling online Counter-Striking on Australian servers, you are in for a rude shock. During a particularly noxious session last weekend several members of a local clan who had made doors invisible on their systems (and were probably running the wall-hack which makes all walls transparent as well) actually had the gall to argue that it wasn’t cheating or unfair. That did it for me. I disconnected and made some local enquiries, and it turns out server operators are banding together to solve the problem.
It’s time those members of the CS and other online games community who play fairly did something about the cheating. It spoils the experience for everyone, costs games companies enormous amounts of money through extra support/patches and lost revenue when their game gets a bad name, and is just plainly unfair. If you have never been beaten online because someone has dishonestly stacked the game obscenely in their favour, you may not understand. If you have, you will know why I and many others have had enough.
So far the cheaters have had most things their own way, but that is going to change. In the future, if you are caught cheating (and there will be some sort of arbitration process) you will suddenly find yourself unable to connect to your local server - or any of the most popular (low ping) Oz servers, under any nickname. Yes, it’s possible (and fairly easy) to do that. You have been warned.
posted by monty · at 1:57 pm · filed under Site News