Q3A Point Release 1.25 Update
id software’s Todd Hollenshead has made a big .plan update about issues with the recently released Q3A 1.25 beta Point Release. Another beta patch will be released soon, but in the meantime he has some explanation on the new features introduced by 1.25, including some things it breaks in the old code:
As everyone who has tried them knows by now, Mods are broken by the 1.25beta point release. This is an inevitable side effect of the changes that needed to be made in 1.25. If you want to continue
playing Mods, please do not install the 1.25beta patch. Once we have a final point release, we will be supplying source to the mod authors so that they can have their Mods running again. Many of the changes made in this point release are a direct response to requests made by Mod teams, so in the end both the authors and the players of Mods
should really benefit……There has been quite a bit of confusion regarding the physics fix that was incorporated into the 1.25beta release. Simply stated, in the original Q3A PC release (using .qvms) there was an inaccuracy in the way player movement occured when compared to other versions of the game (including compiled .dlls and other platforms). This was a bug. It is our position that all platforms should yield the same gameplay mechanics and physics. We are working on a fix that would return the “feel” of rocket jumping and strafe jumping to the original release, while still
“fixing” the bug in the .qvm builds……Prior demo files are not compatible with 1.25 and above. This is due to the change in the network protocol and encryption layers.
More topics are covered in the full .plan, including Global Rankings, Diagnostic Tools, CTF Scoring, and Known Workarounds.
Webdog
posted by monty · at 10:17 pm · filed under News