Game Patches Defended

Tomasz Jachimczak of Zen Tao Interactive has defended the controversial (and now standard) practice of patching games after their release in a thoughtful and direct .plan update.

When a company releases a game, and at a later date, either writes some code or finds some bugs and fixes them, I think that they are doing the gaming community a MASSIVE favor by releasing these patches. It only shows that they are willing to support their products after they have their kickback from the initial sales.

There is a school of thought with a growing body of supporters that says games should not need patching, and should work perfectly out of the box.
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posted by monty · at 1:45 am · filed under News

 

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