Elite Force in Crunch

Raven Software’s Trekky FPS Elite Force has gone into crunch mode (the final intense stage of bug squashing). Programmer Jake Simpson updated his .plan file with news that two separate teams are working full-time on the single player and multiplayer aspects.

CDMag have the first in an upcoming series of Elite Force designer diaries, this one by project leader Brian Pelletier about the evolution of the game’s design.

I’m helping out with the multiplayer stuff right now, since there is much to do. Many new game objects and effects to be played with:)

For those that played the demo, I’d have to say that the demo is very much the ‘tip of the iceberg’ as far as Voyager
Elite Force content is concerned. Perhaps 10% - 15% of the game experience is represented here. From our perspective
here demo’s should wet your appetite, not quench it. So look for much more when the game hits the shelves.

As it stands right now we are trying to get a first pass Release Candidate together real soon. I can’t be more specific
than that since anyone that’s in this industry knows how things go, once you announce anything like that:)

CDMag also have the first in an upcoming series of Elite Force designer diaries, this one by project leader Brian Pelletier about the evolution of the game’s design.
Webdog

posted by monty · at 1:44 am · filed under News

 

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